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Echochrome 2 pkg
Echochrome 2 pkg









echochrome 2 pkg

However, even if your figure starts plummeting towards the edge of the screen, a player can save them with some agile rotation of the camera (and the game world). Players can also hit the triangle button and stop the wire frame figure, giving them a chance to rearrange the environment without feeling as though the character will walk through a hole and fall off the screen. However, by using the Snap feature attached to the Square button, players can trigger Perspective Travelling rules on these structures and help you connect the two. For example, it can be somewhat tricky at times to cleanly line up different platforms because of their relative distance. While these laws define the world, they provide an incredible amount of flexibility which you can discover after a little experimentation with the game and some of its provided tips. It may take some getting used to for some players, and some people might not be able to wrap their heads around these concepts, but it does open new dimensions for people to explore. Similarly, players can swing the camera so that a piece of a platform blocks the obvious appearance of a gap, virtually "erasing" it with Perspective Existence.

echochrome 2 pkg

For instance, players can use the concept of Perspective Travelling by moving the camera to make distant platforms appear to be connected to one another.

echochrome 2 pkg

These laws dictate exactly how the player can manipulate the camera and, by extension, the world, to solve the various levels that you play on. Fortunately, before you're thrown into this potentially confusing situation, you're placed into a tutorial that explains the five laws that govern the world of the game and how they can be applied: Perspective Travelling, Perspective Landing, Perspective Existence, Perspective Absence and Perspective Jump. That might sound relatively basic, until you realize that most of these platforms are separated by large gaps in space, riddled with holes that can make the figure fall, and jump pads that can propel the figure away from its intended path and in a new direction.Ĭlick here to watch the gameplay. The goal of the puzzle is to start at one point with the wire frame figure, collect all of the echoes in any order that the player chooses, and return to the starting point before time runs out. Among those platforms is a wire frame figure which continually walks along the platform its on, as well as up to four shadowy "echoes" of that figure scattered across the rest of the stage.

#ECHOCHROME 2 PKG SERIES#

Echochrome hosts an extremely basic presentation: a series of platforms are suspended in "mid-air" against a backdrop of pure white.











Echochrome 2 pkg